This JavaScript clock is courtesy of Gordon McComb. You may use or modify this script freely as long as you include the copyright notice in your script
<script> var time = new Date().getTime(); $(document.body).bind("mousemove keypress", function(e) { time = new Date().getTime(); }); function refresh() { if(new Date().getTime() - time >= 60000) window.location.reload(true); else setTimeout(refresh, 10000); } setTimeout(refresh, 10000); </script> <SCRIPT LANGUAGE="JavaScript"> <!-- /* Copyright 1996, by Gordon McComb. All Rights Reserved. You may use this JavaScript example as you see fit, as long as the copyright notice above is included in your script. This example is from "The JavaScript Sourcebook, forthcoming from Wiley Computer Books. */ var Temp; setClock(); function setClock() { var OpenImg = '<IMG SRC="'+pathOnly(location.href)+'dg' var CloseImg='.gif" HEIGHT=21 WIDTH=16>' Temp = "" now = new Date(); var CurHour = now.getHours(); var CurMinute = now.getMinutes(); now = null; if (CurHour >= 12) { CurHour = CurHour - 12; Ampm = "pm"; } else Ampm = "am"; if (CurHour == 0) CurHour = "12" if (CurMinute < 10) CurMinute = "0" + CurMinute else CurMinute = "" + CurMinute CurHour = "" + CurHour; for (Count = 0; Count < CurHour.length; Count++) { Temp += OpenImg + CurHour.substring (Count, Count+1) + CloseImg } Temp += OpenImg + "c" + '.gif" HEIGHT=21 WIDTH=9>' for (Count = 0; Count < CurMinute.length; Count++) { Temp += OpenImg + CurMinute.substring (Count, Count+1) + CloseImg } Temp += OpenImg + Ampm + CloseImg; } function pathOnly (InString) { LastSlash=InString.lastIndexOf ('/', InString.length-1) OutString=InString.substring (0, LastSlash+1) return (OutString); } //--> </script>Your current time is:
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